Posts Tagged learning

Do Games for Learning Really Work?

There are many articles we could link to here that tackle this question that can hardly be answered by the lack of research in the field that really “proves” something.

Dr. Blunt just assembled the results from three recent studies that try to express the effectiveness of game-based learning or serious games.

You can download the word processor version here. Or view the HTML version clicking here.

He finishes his article presenting several ideas for future serious games research topics:


  1. Several studies of other participants using other games.
  2. Studies of COTS games that could easily be adapted to teaching.
  3. Studies into why there is a positive relationship between learning and video games.
  4. Studies into the costs of using COTS video games versus custom content video games.
  5. Studies into the presentation of different learning styles in learning video games.
  6. Studies into the parental acceptance of game-based learning.
  7. Studies of business models (learning industry v gaming industry) to fully integrate game-based learning and pc-based simulations into e-learning companies.
  8. Studies on what impact using game-based learning will have on academic programs focusing on Instructional Systems Design (ISD) majors such as how curriculum will have to change.
  9. Studies to explore the relationship between attrition and video game-based learning.

Add comment July 8, 2008

Shoout’em - White Label Mobile Social Network

What can a service like Shout’em do for mobile learning? Mobile learning is a concept that has been getting stronger lately with the advent of improved functionalities in mobile operating systems such as Android and the increasing quality of mobile devices (phones, PDAs, iPhone).

ShoutEmShoutEm Logo

As learning goes more mobile and just-in-time, demand will increase for services that offer more robust solutions for mobile operating systems, like the social networking capabilities Shout’em offers (the Ning.com for mobile platforms as they call themselves). This type of services will create even more collaborative learning experiences and facilitate reaching the learners where they are…


Add comment July 3, 2008

For More Customizable Learning Environments

For More Customizable Learning Environments - Upload a Document to Scribd
Read this document on Scribd: For More Customizable Learning Environments

Please give me your feedback on this rough draft, I’d like to get it published in conventional publications (journals) and your feedback is valuable…


1 comment June 26, 2008

Learning in MMORPGs - Constructivism in World of Warcraft

Learning in World of Warcraft - Constructivism - Upload a Document to Scribd
Read this document on Scribd: Learning in World of Warcraft - Constructivism

Please read this draft and give me your opinion/suggestions in the comments area.

Thank you.


Add comment June 26, 2008

iPhone official downloadable apps?

So many rumors around the new iPhone and the new iPhone software that are coming up soon.
One of those interests me the most: the feature of downloading official applications to run natively on the iPhone. I am not talking about Web Apps which are basically web-based applications to which you link from your home screen. I am not talking about jail-breaking the iPhone and installing applications.
I am talking about the possibility for every iPhone user to be able to install applications on their iPhone with the approval of Apple, running less risks of losing AppleCare coverage for installing apps illegally.

This means mobile learning in general can go even further with official development of iPhone applications that will be used for learning or sharing content.

If not now, this will happen anytime anyway. Apple can’t go on with this closed approach to application development/installation they have right now.


Add comment June 3, 2008

Social Games Even on Consoles - Learning Opportunities?

I’ve realized that I add questions as titles to my posts very often. Maybe because I am not sure exactly what I am saying is like what everyone else is saying, perhaps because I want this blog to be more of a dialog. A social interaction…

This is what has occurred to me lately: game developers want their gaming experiences to be social ones. More and more you see game website like MiniClip, one of my favorites, creating social networks around their already fun products. 

What does adding social networking features around games offer? Well, first of all, it is my belief and some of my findings that the Net Generation (yes I have been reading a lot about this subject lately) … well, the Net Generation is a generation that enjoys social interaction, doing things in groups. So, adding features that let them network with friends and play with people they know allows them to “share the joy” of playing the game, challenging their friends. Yahoo, for instance, has been offering online multiplayer games for a long time on their games pages (I love the pool game, by the way). The difference here is that many developers are improving the networking capabilities, allowing the players to, for example, have customized avatars, email friends, challenge friends to certain games, share those games on Facebook, embed them on blogs, etc., all from the main website once they log in.

Something intriguing is that  having “amazing” graphics doesn’t really matter that much because players enjoy the games and the social interaction. It is an era in which people value more the social the the actual “lone wolf” immersion of the first generations Playstation games.

The interesting thing is that this idea of social gaming is spreading to game consoles too. The Nintendo Wii is a great example of that. Players can add their friends’ Wiis to their and actual email addresses to their address books and message them from the Wii console itself (no need for a CD or anything, this is built into the Console itself). Users can share their Wii numbers and Miis (Wii avatars) with people they know and play games together. They can also share their Wii information with people they don’t know through an unnofficial website called ShareMiis (this exemplifies how much people want to connect with one another). Players can also play “guessing” the most popular answers to polls on the “Everyone Votes” channel (players can also submit their own ideas for questions to be asked on a regional or world level).

Why am I going on and on about social games? Because this trend has to tell us something about learning also. Knowing how people want to interact should also tell us a lot about how people want to learn. In the end, learning is a game (with scores, motivation, outcomes, rules, and all those items Marc Prensky always mentions as defining a game), the difference is how fun and motivating we want to make that game. 

People want to socialize, they want to interact. That is how learning should be. We (educators, instructional designers) have a lot to learn from the gaming industry… a lot to learn.

UPDATE>>

from TechCrunch:

“Social games are not just multiplayer games. In social games, existing social relationships add context and motivation to the gameplay. Social games are more fun to play with people you know than with anonymous strangers. Examples of social games include Friends for Sale*, where you had better buy your girlfriend back from that guy who has been hitting on her at the gym,(fluff) Friends, where if your BFF feeds your pet, you are compelled to reciprocate, and Power Challenge, where you can’t let your team’s loss to your fraternity brother’s team go unavenged.

Even single player games can become social when the right infrastructure for community and social interaction are built around them, including high score leaderboards, achievement badges, challenges and simple message boards, as KongregateAddicting GamesMiniClip andMindJolt are demonstrating.”

 

 


4 comments June 3, 2008

VirtuED - Using Wonderland to Promote Learning

This is a great project and here is a post on their efforts to establish Wonderland as a learning tool.

Keep up the good work guys!


Add comment May 21, 2008

How NOT to teach in Second Life

An interesting interview with Milosun Czervik on the use of Second Life for teaching and how most people just replicate flawed real-life environments and approaches when using MUVEs for learning.
Interview conducted by Kevin Lim.


Add comment May 20, 2008

Oui, Wii…

I finally found at Wii at Target today. I had visited both a Target and a BestBuy yesterday (Saturday) and they said they’d have it this morning, which  I thought was weird for them to get new shipment on a Sunday. Anyway, I don’t know how shipping really works in these retail stores but apparently many Targets got a new set of Wiis since I called another Target closer to where I live and they had it this morning. So, I asked them to reserve it for me as I would be there later this afternoon, they did so. No need for it: apparently no-one was aware of the fact since I only saw one couple buying a console and they seemed to have plenty left to sell. The Wiimotes even came with silicone cases around them, nice!

My wife and I played a bowling match (we got home late and needed to go to bed).

This gaming system is so motivating and fun! Many people are experimenting with new things using the Wii and its accessories (as you could see in a previous post of mine). And here are a couple more examples:

Wii in hospitals.

Wii as a Platform for Learning (Brandon Hall).


Add comment May 18, 2008

Brian Benzinger’s blog series on Web 2.0 beign used in class

Brian’s list of great Web 2.0 resources and excellent examples of how they can can add a flavor and simplicity to learning experiences is a must read.


Add comment March 18, 2008

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