Posts Tagged social
Facebook is the Fastest-Growing Social Network
Very interesting post on TechCrunch based on Comscore data that show the growth rate of Facebook and other social networks. Facebook being the winner in this race.
What about Learning? If we want to reach learners where they are we need to, of course, know where they are and also start developing to these platforms. Real learning in social media goes beyond delivering learning content on Facebook, it is about promoting user-generated content and sharing. Interaction amongst learners is a key factor in how learning takes place and these social networks offer great tools to mediate this interaction and make it easy. Netgeners or “Millenials” grow used to this type of technology (although I think the research on Millenials is debatable because I think the characteristics attributed have to do more with attitude and opportunity of exposure to technology than a matter of age and the year an individual is born) I do think we need to consider a shift in eLearning based on the new expectations people have regarding receiving, processing, creating and sharing content. Social networks offer a great insight into how people expect to interact with one another, providing a great approach to Constructivist learning…

Add comment August 12, 2008
Metcalf’s Law and Semantic Web?
Interesting post trying to adapt Metcalf’s Law to the Semantic Web context. They are looking for feedback.
Add comment June 26, 2008
Social Games Even on Consoles - Learning Opportunities?
I’ve realized that I add questions as titles to my posts very often. Maybe because I am not sure exactly what I am saying is like what everyone else is saying, perhaps because I want this blog to be more of a dialog. A social interaction…
This is what has occurred to me lately: game developers want their gaming experiences to be social ones. More and more you see game website like MiniClip, one of my favorites, creating social networks around their already fun products.
What does adding social networking features around games offer? Well, first of all, it is my belief and some of my findings that the Net Generation (yes I have been reading a lot about this subject lately) … well, the Net Generation is a generation that enjoys social interaction, doing things in groups. So, adding features that let them network with friends and play with people they know allows them to “share the joy” of playing the game, challenging their friends. Yahoo, for instance, has been offering online multiplayer games for a long time on their games pages (I love the pool game, by the way). The difference here is that many developers are improving the networking capabilities, allowing the players to, for example, have customized avatars, email friends, challenge friends to certain games, share those games on Facebook, embed them on blogs, etc., all from the main website once they log in.
Something intriguing is that having “amazing” graphics doesn’t really matter that much because players enjoy the games and the social interaction. It is an era in which people value more the social the the actual “lone wolf” immersion of the first generations Playstation games.
The interesting thing is that this idea of social gaming is spreading to game consoles too. The Nintendo Wii is a great example of that. Players can add their friends’ Wiis to their and actual email addresses to their address books and message them from the Wii console itself (no need for a CD or anything, this is built into the Console itself). Users can share their Wii numbers and Miis (Wii avatars) with people they know and play games together. They can also share their Wii information with people they don’t know through an unnofficial website called ShareMiis (this exemplifies how much people want to connect with one another). Players can also play “guessing” the most popular answers to polls on the “Everyone Votes” channel (players can also submit their own ideas for questions to be asked on a regional or world level).
Why am I going on and on about social games? Because this trend has to tell us something about learning also. Knowing how people want to interact should also tell us a lot about how people want to learn. In the end, learning is a game (with scores, motivation, outcomes, rules, and all those items Marc Prensky always mentions as defining a game), the difference is how fun and motivating we want to make that game.
People want to socialize, they want to interact. That is how learning should be. We (educators, instructional designers) have a lot to learn from the gaming industry… a lot to learn.
UPDATE>>
from TechCrunch:
“Social games are not just multiplayer games. In social games, existing social relationships add context and motivation to the gameplay. Social games are more fun to play with people you know than with anonymous strangers. Examples of social games include Friends for Sale
*, where you had better buy your girlfriend back from that guy who has been hitting on her at the gym,(fluff) Friends
, where if your BFF feeds your pet, you are compelled to reciprocate, and Power Challenge
, where you can’t let your team’s loss to your fraternity brother’s team go unavenged.
Even single player games can become social when the right infrastructure for community and social interaction are built around them, including high score leaderboards, achievement badges, challenges and simple message boards, as Kongregate
, Addicting Games
, MiniClip
andMindJolt
are demonstrating.”
4 comments June 3, 2008
Social Media Assessment and Learner Progress Tracking
Something that has bothered me is that, while the adoption of social media (Web 2.0 tools like blogs, wikis, social networks and so on) depends on a paradigm shift and require a new way of thinking “learning”, how can we assess learner progress in a modality of tools in which user-generated content can be so scattered throughout different tools? I know you might be thinking as you read: “But these are new tools, they require a new way for evaluation, progress tracking and certification…” just like I said above. But the problem is that the adoption of the tools seems to happen at a faster speed than the attitude change toward learning assessment and certification!
Instructional Designers, instructors, learners are using social media more and more to enrich learning experiences and more research is needed concerning assessment and progress tracking in this context.
Add comment May 29, 2008
Open Source Social Network Engines
No-one is impressed with the words “social networking” anymore. We used to have to explain to new comers what “Myspace” or Facebook implied. Now everyone can have their own social networks online with relatively no cost using open source solutions that I think deserve some attention:
1- www.elgg.org -> free and open source initiative. Very customizable, still need som work done, doesn’t have many of the standard features you would expect from a social network. Large developer base might bring important improvements over time.
2- www.drupal.org -> not exactly built for social networking per se, but has an enormous plugin database that can bring extra functionality, including the possibility of creating Digg-like video/news/websites/etc. aggregator that requires votes by community members so content is published.
3- http://update.peopleaggregator.org -> Myspace-like social network engine. Integration with OpenID. Still pretty “rough”, but has potential. Demo: http://www.peepagg.net/
4- www.boonex.com/products/dolphin -> more focused on “dating” but allows for customization. Many plugins have to be “purchased”, though.
5- http://www.barnraiser.org -> I can’t tell you much about it (not many communities powered by “aroundme” right now). It is open source.
6- http://civicspacelabs.org -> Drupal as a social network. Has free options for non profit organizations.
7- http://appleseed.sourceforge.net -> not much information on the website and no demos available. Open source.
8- http://lovdbyless.com -> new open source social network engine that has a lot of potential. Ruby on Rails. Some nice features and integration with Youtube and Flikr out of the box.
9- isocial - http://sourceforge.net/projects/socialnetwork -> not much info.
10- clonesumating -> should be a clone of “consumating.com”, which has been down for quite a while now. Quite a few features.
11- ozcode - http://sourceforge.net/projects/ozcode -> an ozmozr.com clone. Lets you build networks around feeds and friends.
12- http://insoshi.org -> brand new, lots of work to be done. Good for simple networks.
Also, http://www.mahara.org -> not exactly “social networking”. Good ePortfolio with some social networking around it. I don’t understand why people pay for some ePortfolio providers out there (you know what I am talking about).
Just an example of how open source and free (as in no money or credit card necessary) can offer great features that are comparable to commercial products. ![]()
2 comments May 10, 2008
